Chess with entropy
Idea. A board game where winning costs something.
Contents
Why§
Popular games teach one shape of meaning: two sides, one winner. Chess ends when a king is trapped. Everything on the board serves that end. I want to revisit old games and ask what they teach when the end changes.
A first shape§
Chess with entropy. Some candidate rules, none tested:
- Every capture tires the capturing piece. It rests for one turn.
- The board loses squares over time, so space becomes the shared problem.
- The game can end in a stable position both players accept, scored above a win.
A record under the board writes the game as a conversation instead of a list of moves.
Open§
- What would an inclusive chess be? Who has been left out of the board, and how?
- Does a game without a winner still hold attention, or does it need a different kind of tension?
- Which old game from Bengal could teach this better than chess?